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Asgard Consortium

AGC | Star Citizen

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Anvil Terrapin Q&A - Part 2

[​IMG]Anvil Terrapin - Concept Art
Greetings Citizens,

Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 12 more questions! We are very excited to discuss this ship in more detail, so let’s jump right into part 2!

Special thanks to Will Maiden, John Crewe, Steven Kam, and Todd Papy for taking the time to answer these questions for us.

Question & Answer

What do you envision Anvil Terrapin gameplay to be like?

The Terrapin was designed first and foremost for the UEE Military to provide overwatch, long-endurance picket, and reconnaissance capabilities to the fleet, as well as extend the Navy’s ability to provide a patrol presence to border systems that couldn’t be allocated capital ships or large fighter garrisons for defense. These capabilities lend themselves to civilian use as an explorer, particularly where a private operator principally gathers and sells information, point of interest data, risky deep scans of hostile environments, and survey data for a living, as opposed to collecting tangibles for sale. The Terrapin’s long endurance, advanced sensor suite, and range play to this aspect of exploration, whereas other explorers like the Freelancer DUR sometimes focus more on collecting trinkets, incidental salvage, and other physical items to supplement their exploration runs. While purpose built for recon, overwatch, and picket duty, the military makes good use of whatever is...
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Squadron 42 Hoodies Now Available

Our fan-favorite hoodies are making a comeback with a new Squadron 42 design just in time for chilly weather! These olive green hoodies will keep you cozy, comfortable and stylish with their super-soft interior, embroidered Squadron 42 logo and detailed Star Citizen zipper pull. Our hoodies are 50% cotton, 50% polyester and we recommend following the washing instructions on the tag for best results! These hoodies are unisex, so please consult the size chart to determine the best size recommendation.

As a special bonus, the first 1500 hoodie orders will include one of five Squadron 42 character dogtags! (Each tag will be chosen at random; we are unable to assign specific tags to an order.)

Price includes worldwide shipping. This is a pre-order; estimated ship date is November 2016.

Fortsett å lese...
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“When I tell people I’m a hauler, they instantly assume I got some lump of a ship. That it can’t be sexy. I’ll tell ya. There ain’t nothing better than seeing their face drop once my Kore goes vertical.”

- Karl Mimsy, Independent Hauler

Reliant Kore: Flight Ready


The 2946 MISC Reliant is cleared for launch. Featuring a distinct flying-wing shape, extensive cargo room, unique weapons mounts and Xi’An influenced technology, this new addition to MISC’s lineup is sure to be popular around the inhabited universe. Planned as a ‘starter ship’ for new pilots, the Kore variant of the Reliant is a hauler with additional speed and dogfighting capabilities not found in a dedicated freighter ship.

In fact, the Kore was designed specifically by MISC to act as a balanced support its own Hull series. While the Hull line is solely dedicated to moving cargo from point to point with little interference, the nimble and better-armed Reliant is ideal for journeys that might involve an engagement or two. The Reliant has recently been approved for sale and flight around the inhabited galaxy.

Visit the Reliant Kore

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In the Game

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MISC’s design won a backer poll asking which ship we should build as the next starter. The finished product ended up being a fair amount more capable than a standard Aurora or Mustang, and so we have dubbed it a ‘Tier II’ starter (alongside the 300i and future ships to be announced).

The Reliant is available in the current patch and can be spawned at Port Olisar....
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“It doesn’t have quantum drive! It doesn’t have a laser cannon! Why the [redacted] would I want my own ARGO? Because I work for a living, that’s why, and no interstellar commerce has ever moved from point A to point B without touching an ARGO’s hull plating somewhere along the way.”

- Captain Danica Carraway, Licensed Hull-C #3-A48-MMT6 (“Fred’s Pride”)

THE ARGO MPUV PLATFORM


In a galaxy full of badass starfighters, impossibly complex explorers, massive cargo ships and rough-and-ready miners, is there room for some simplicity? The team at ARGO Astronautics says: YES. The ARGO may not be any kind of warship and it’s unlikely an ARGO will ever be the first to set down on an alien world… but they are an essential part of human commerce, which makes them a valuable tool for anyone interested in building a mercantile empire.

The MPUV platform, generally called the ARGO after the company that designs and produces the ship, consists of a universal cab attached to a variety of different role-specific modules. The United Empire of Earth’s military forces use ARGO variants extensively for everything from search and rescue to personnel transport to munitions loading. The ARGO is, by all accounts, easy to pick up and fly (many new pilots train on them) and especially effective in its particular roles. Today, two variants are available for service in the Stanton System.

Visit the mpuv Personnel

ARGO MPUV VARIANTS

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The ARGO Astronautics MPUV-1C (commonly ‘Argo Cargo’) is a dedicated merchant transfer ship, a ubiquitous intergalactic stevedore. Vast numbers of Argo Cargos are responsible for loading and unloading goods onto massive long-haul transports...
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Greetings Citizens,

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We have published a major update to Star Citizen. Star Citizen Alpha 2.5 includes significant changes to Star Citizen’s Crusader persistent universe environment. This patch, now available in your Star Citizen launcher, introduces the detailed Grim HEX pirate base, which is a major addition to the game world and an important part of our evolving faction system. Three ships have been added to flight-ready status, the Reliant KORE and two variants of the ARGO MPUV short-range transport. Details on other aspects of the patch are available below, and a full list of changes, balance updates and bug fixes can be found in the complete Patch Notes.

Welcome to GrimHEX...

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The GrimHEX Outlaw Base

For the first time in Star Citizen, those that live outside the law now have a base of operations! The Grim HEX outlaw base is a home away from home for those that choose to live outside the United Empire of Earth’s laws. There’s plenty to discover at Grim HEX, including a pair of stores: Skutters is a guns and armor shop with a focus on energy weapons, and KC Trending is a new clothing store with unique merchandise, but that’s only the beginning. Grim HEX will continue to expand with future patches with the addition of a bar, criminal missions and outlaw racing area.

Grim HEX isn’t just a cool place to explore: it’s also an essential evolution of Star Citizen’s faction and reputation system. With Alpha 2.5, lawbreakers will now spawn (and respawn) at Grim HEX and will also no longer have Port Olisar as a Quantum Travel option.

Grim HEX is located deep in the...
Around the Verse: Episode 3.4 - Frankfurt
This week, join our Frankfurt Studio where we find out what’s new in Star Citizen, take a look at an awesome recap of GamesCom, then experience what it took to create the spectacular GamesCom Demo in two special behind the scenes featurettes.

Fortsett å lese...
Bugsmashers! Episode 31
A thorough look at what goes into fixing the bugs that creep up in video game development with host, Programmer Mark Abent.

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WIP: Dragonfly Development

Greetings Citizens,

The attached article was originally printed in the July 2016 issue of Jump Point. It offers a comprehensive overview of how Cloud Imperium Games’ artists and designers developed the Drake Dragonfly!

Fortsett å lese...
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Anvil Terrapin Q&A - Part 1

[​IMG]Anvil Terrapin Concept Art
Greetings Citizens,

Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 10 questions for the community. Tune back in this Friday to see the answers to 10 more questions.

The Terrapin was developed near the end of the 28th century to serve as the first ship in the Empire’s defensive restructuring of the Navy. The Terrapin’s watchword is protection, with extensive shield systems and armor layers designed to provide the maximum possible defense for pilot and crew. While it lacks the maneuverability of a dedicated fighter, it does maintain an advanced, hard-hitting array of weapons intended to keep the most fearsome Vanduul raider at bay.

Special thanks to Will Maiden and Todd Papy for taking the time to answer these questions for us.

Question & Answer

Is the Terrapin modular in any way? Can the center seat be removed to make room for cargo or other modules? See question below about cargo.

No, the Terrapin’s Scanning station is plugged directly into the upper and lower utility mounts and provides the operational heart of the ship. As a military hardened exploration and reconnaissance ship, its role is firmly in data gathering.

What type of signature can we expect the Terrapin to give off?

A medium-sized component has the potential to create a large signature for a small ship. In making it heavily armored, the ship just doesn’t have the...
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Congress Now: Sensible Synthworld Amendment

UEE CONGRESS (396)

2946-8-23 SET

Session AutoScript

Proofed and Admitted – Archivist Yates (#57573BDF)


2946-8-23_09:04 – Session Begins

SPEAKER MARSHALL MADRIGAL (U – Borea – Magnus Sys): Can all Senators please take their seats?

< pause >

SPEAKER MARSHALL MADRIGAL (U – Borea – Magnus Sys): Thank you. Now that we have a quorum, I call this session to order. The floor is open to new business.

SENATOR RACHEL LESTER (T – Vann – Croshaw Sys): Speaker …

SPEAKER MARSHALL MADRIGAL (U – Borea – Magnus Sys): Senator Lester, you have the floor.

SENATOR RACHEL LESTER (T – Vann – Croshaw Sys): Thank you, Mister Speaker. Eighteen months ago, the Concerned Citizens Foundation embarked on an ambitious project — to identify and itemize every government expenditure from the 2944 fiscal year directly related to the Synthworld. A valiant and thankless task only made more difficult by a lack of support from this government.

Last week, the CCF released their report, which I have since forwarded to all members of the Senate. For those who have yet to read it, allow me to summarize. It details negligent management strategies, flagrant approval processes, and a myriad of subsidized objectives with only a passing relevance to the Project at large. The sheer amount of expenditures that could not be verified or even traced is shocking at best, and outright corruption at worst.

Fifteen million taxpayer credits down the drain because someone ordered the wrong types of screws. Another six million spent to upgrade functional holoscreens that were less than two years old. These are credits that could have been spent to ship more food to Hyperion or improve security for those living in Nexus....