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Asgard Consortium

AGC | Star Citizen

Jump Point Now Available!

Attention development subscribers: the October 2016 issue of Jump Point is now available in your subscription area. This month’s Jump Point features the development of the Polaris corvette! That, plus a look at the Bremen Militia, a visit to the Leir System, behind the scenes with our amazing CitizenCon volunteers and the next chapter in a new kind of Star Citizen short story! Grab your copy today.

Interested in becoming a development subscriber? You can learn more here.

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This week, Sound Designer Matteo Cerquone and Ship Art Director Nathan Dearsley chat about their work in the CitizenCon Homestead Demo.

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Around the Verse visits the UK this week. See what went into making the Polaris, discover where we drew inspiration for the wrecked Javelin in the Homestead demo, and hear how the audio team whips up an auditory sandstorm. Check out all that and more in this week’s ATV.

Golden Joystick Awards: http://www.gamesradar.com/goldenjoystickawards/

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In our 17th episode, Archivist Cherie Heiberg from the CIG Lore Team explores the Pyro System.

Remember that you can always explore the Star Citizen Universe yourself in our web-based Ark Star Map.

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One man's look at flying solo

Hey there, this is Old Jegger. Thanks for tuning in to hear this old dog howl about this and that. Hopefully, I spit out something that strikes a chord or makes you feel a little less lonely about the vacuum of space wrapped around your ship.

Strange to think about that, isn’t it? That only a bit of metal separates you from, well, nothing. I realize that’s something we all take for granted in this day and age, but it’s a pretty spectacular feat when you think about it. Goes to show that just because something is common that doesn’t mean it ain’t incredible too.

In fact, I’d argue that a lot of stuff we take for granted today is pretty incredible, if you really think about it. Like how our lenses just feed us all this info. Or how about those Torpedo Burrito vending machines? Honestly, I’ve never gotten a burrito from one of those things that wasn’t delicious and perfectly wrapped. The engineering and maintenance that must go into ensuring that level of consistency across the Empire is just astonishing.

Anyways, not sure if you can tell, but I’m in a contemplative mood at the moment. Just had one of those experiences that makes you stop and take stock of things. Now, don’t you worry about Old Jegger. Everything’s gonna be ok and, in fact, I’m probably better off because of it. In my opinion, it’s good to get your cage rattled every once in a while. Keeps you on your toes, so you don’t get caught flat-footed.

’Cause it’s those simple, small things we all take for granted that can really come back to kick you in the keester if you’re not careful. For me, it was a reminder that no matter where you are in this universe, you can’t take your safety for granted.

It all started after I made a few modifications to Shana. I met a hauler at a Covalex in Baker who recommended a few tweaks and, well, they...
This week’s special Around the Verse provides an unprecedented look behind closed doors at Cloud Imperium Games and Foundry 42. Experience the trials and tribulations that occurred with the CitizenCon demos, and see how the Star Citizen team rallied together to make this year’s presentation a success.

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October Subscriber Flair!

Greetings Subscribers!

This month’s Subscriber Flair is the Mustang Gamma ship model! This realistic ship model from Takuetsu Starships, the most trusted name in ship models, is the fifteenth in a collection of Star Citizen’s ships. Display your Mustang Gamma with pride, and then collect other models to complete the display.

If you’re an active subscriber, the flair will be attributed to your account today. If you subscribe over the weekend, the Mustang Gamma model will be attributed to your account on Monday October 17th! More information about subscriptions can be found here!

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RSI Polaris Q&A - Part 2

Greetings Citizens,

The United Empire of Earth’s newest light capital ship is here, and you’re welcome aboard! The hotly anticipated RSI Polaris premiered at CitizenCon 2946 and today we’re happy to continue the Q&A series by answering your burning Polaris questions in this second and final part.

The Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes. Intended for use as both a naval patrol ship and to serve as the flagship of militia operations, Polaris has the capacity to perform search and rescue operations, light strike missions and general security patrols. The Polaris includes the facilities to repair, rearm and refuel a single fighter, light bomber or support ship.

Special thanks to Steven Turberfield for taking the time to answer these questions for us.

Question & Answer

If I wanted to use the Polaris to haul cargo, can I use the hangar bay for that? What about swapping out the torpedoes for additional cargo space? If so, how much cargo do you anticipate can fit using all the space available to me?

The torpedo bay is non-modular, and will not be replaceable, as the ships main purpose is to bring firepower. Strictly speaking, you can put whatever you want inside the hangar bay as long as you can make it fit, but the issue you may run into is the lack of cargo plates, like the ones found in the cargo hold, that allow you to attach your haul to the ship. You may find that cargo floating away when the hangar doors open in zero G. While we may investigate after-market options to prevent this from happening in the future, there are no plans to do so at this time.

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Reverse the Verse: Post-CitizenCon Special Edition

Following a successful CitizenCon, Eric Kieron Davis hosts a very special edition of Reverse the Verse where an all-star cast of developers answer your questions. See what Chris, Erin Roberts, Tony Zurovec, Brian Chambers, and John Erskine have to say about CitizenCon and the future of Star Citizen’s development. Also, Ben Lesnick provides a post-CitizenCon community update.

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Now available at 60 FPS! From brand new procedural planetary tech to a massive sandworm, the Homestead Demo we premiered at CitizenCon 2016 contained a ton of cool content.

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